


Far Cry 2's depth buffer, regardless of the renderer used, is cleared every frame. I'm a 3D artist (modeling/texturing) and have experience with HLSL, so I think I know what's going on. I'm thinking about editing the entry, but I need some feedback first. It seems that many people think that switching to DX9 fixes everything, but it's not a solution for most of the common issues encountered.

Some of the tweaks suggested on FC2's PCGW entry are wrong (Switching to DX9 does not fix the "silent phone call" bug for instance). I'm currently modding FC2 and I've found a bug that is still present in the vanilla Steam release, when using DX10. Hello everyone, first post here (but been a contributor for a while) 🙂
